Welcome to the website for Novae Terrae (English: New Land), a crossover fighting game where characters pulled from multiple forms of media can beat the everliving crap out of each other! Engage in combat with teams of one, two, or three, then either be the last team surviving or obtain the most points when time isn't free! Embrace the crowds and rumble loud, use your special techniques to beat your foes into submission or maintain survival atop these collapsing fiery-hot battlegrounds! So many worlds have merged together into an all-for-one warzone, one filled with mysterious dangers even the combatants aren't aware of, leaving one question—who's coming out on top? Will you?

Okay I'll admit it, this is actually an unreal game that does not really exist. If you were hyped, I'm sorry about both that and your gullibility. This concept quickly came together as a wonderful excuse to vacate away from the embarrassing and nightmarish reality we're all forced to live in. To understand what Novae Terrae would be like, imagine a Super Smash Bros.-type fighting game with vague RPG elements borrowed from Paper Mario: The Thousand-Year Door, if all the battlefields were collapsing and getting smaller over the course of any individual match. I've been making brainstorming concepts like this for years, but I think neocities is the right host for posting projects like this.

You ready to dive into it? Okay, then let's boogie!
Somewhere in the mass multiverse connecting various sorts of media together, a mighty cosmic rift has inexplicably opened up and consumed various realms! Select characters from each affected realm have woken up in the unstable Novae Terrae and now have to figure out how to detach themselves and their home world from this collapsing peril before they die a horrible death in lands unknown! No one knows how this decidedly terrible place came to be, but someone's clearly pulling the strings here and they might know the only possible method of escape from the void, but just how and where can they reach them at? Is this the fabled ultimate showdown of ultimate destiny?

* * * Select between 1-3 characters and begin your journey through the great unknown! * * *
If you're unfamiliar with the gameplay of Super Smash Bros., I recommend checking out this link so you're not confused! Novae Terrae's gameplay is largely similar in many aspects, so this section will be covering the differences instead for simplicity's sake. To achieve victory, try and amass as many points as possible under the time limit and pray that you'll come out above your competition! Smacking your foe around will earn you points, but you can gain more by landing combos, high-scoring attacks, so-called "Ace Moves", and well-timed parries. If you successfully knock your foe out of the ring, the value of your finishing blow will double or even triple if you send them flying at a high enough velocity! Points can also be gathered by crossing multiplier gates, which temporarily increase the amount of points you earn from your maneuvers. If you get knocked out of the arena, you'll respawn in quickly without losing any points, but be careful to not self-destruct as you will that way!

Time to introduce an important feature: your Ace Gauge! It's fueled by cheer and approval from your audience, and you can appeal to them by doing pretty much anything that can net you a hefty amount of points! When/if the cameras turn up, flex for the fans to give a huge boost to your Ace Gauge! This in turn fuels the aforementioned "Ace Moves", which are special moves in your toolkit that can either cause great devastation upon your opponents or benefit you in some other way, selectable from a pop-up RPG menu—remember to cancel the menu by jumping if you're in danger though, since time won't pause and you're vulnerable with the menu window up. Some moves consume more power than others from the Ace Gauge, but be careful because whiffing big attacks and repeating moves will gradually bring the meter down if it's over halfway full! If you're far ahead of the underdog player, they'll have more wiggle room and their Ace Gauge will build up faster.

Character movesets are largely similar to those in Super Smash Bros., but there are several key differences there too. Ace Moves completely replace Final Smashes and are designated to their own special button; some characters have several Ace Moves, but they can only rival Final Smash power if the Ace Gauge is completely full. Special Moves remain, but they are now called Vital Moves (though their general purpose remains the same). Shields are absent, replaced by "blocks" that can negate some damage and "parries" that can negate damage entirely. Fighters have one taunt each, plus a "flex" they can use to appeal to their audience when appropriate.

With many customizable options available to you, how you play Novae Terrae is up to you. I recommend playing it as intended, but you can strip it down to gameplay more akin to Super Smash Bros. if that's what your heart desires.

If you want an example of a fighter, take a gander at Fighter #000 "Vzena", the tutorial cutie!
Here are the controls for Novae Terrae, using Steam Deck controller icons if only because they're aesthetically pretty and lend no bias towards any of the Nintendo, Sony, or Microsoft consoles dominating today's market. These controls can be customized to your benefit, and any unused Steam Deck buttons can be purposed to your liking. If you're familiar with how the Super Smash Bros. series controls, then you should feel at home.

Steam Deck controller icons came from here and font-related graphics came from here!

The left analog stick is important for movement, attack inputs, and menu navigation. Movement is exactly what you expect it to be if you're familiar with Super Smash Bros., and if you aren't, checking some footage on YouTube should help jog your brain! The right analog stick pales in importance compared to its cousin, but you can instantly use Power Blows if you tilt it while grounded. It can also be used to use aerial attacks without needing to press the A button; in both cases, it's a matter of preference.
The A button can be used in combination with the left analog stick (or not) to execute standard attacks. These include jab attacks, tilt attacks, aerial attacks, and Power Blows if you tap up, forward, or down simultaneously. It's also the confirmation button. The B button can be used similarly to execute Vital Moves, which are the main components of your character's toolkit. These include the Neutral Vital, Side Vital, Up Vital, and Down Vital, and can (generally) be used anytime. It's also the cancel button.
The X button is used squarely for jumping and double-jumping. It also lets you swap between character palettes. The Y button has identical functionality to the X button, being used for jumping and palette swapping.
The L1 button is used for guarding against incoming attacks, negating all damage (a "parry") if the timing is frame-perfect. It can also be used to roll, air dodge, and side-step when used in combination with the left analog stick. The R1 button is used for grabbing opponents. If a foe is in your clutch, pressing A will let you pummel them until they escape your grasp. Using the left analog stick afterward when they're in your grip will allow you to throw them.
The L2 button lets you appeal to the audience, potentially raising your Ace Gauge if used correctly. If you crouch beforehand, your character will instead taunt your opponent, which serves no purpose other than to agitate them. The R2 button lets you access your Ace Move menu, which presents itself in an RPG-like command list. If you don't have the sufficient power to use a move, it can't be selected. This maneuver can be cancelled by jumping out of it.
The Plus button will pause the game and let you access several options, including the ability to take pictures.

This is a dynamic list of fighters that may never satisfy particular standards for completeness, so don't expect there to be an end to what I add anytime soon! However, I may go on variable hiatuses when I've got nothing to add or if the project burns me out. Each character fits the same gameplay mold, so it should never be too difficult to try out new characters if you've already got the hang of at least one of them. Well, what're you waiting for!? Pick your favorite!

NOTE: None of these articles are spoiler-protected, so be careful of what you read! If a character is marked with "TOZO Original", then it is an original character I made and it is not free to use. Art credits are on each page.

NOTE 2: Characters with red icons are Zeta Mirrors, or characters who function identically to another fighter on the roster barring a few changes. They work like Echo Fighters from Super Smash Bros..

Bonjour, my name's Tozo! I'm an odd stranger from the interwebs who loves to put her creative mind to use whenever and wherever she finds fit to. I was born sometime in '98, I don't have a job, and I'm currently learning to cook and manage finances and that kind of thing. I've been playing around with character movesets and game concepts like this for several years, but much of that work I've put up is now long gone. I consider this to be a revival of the olden days when I used to make projects like this, and I'm excited to make movesets for as long as I care to!

It should be noted that I'm not a research expert, there might be some fallacies and mistakes based on personal assumptions. There are also concepts here (particularly with the Queen Mary article) that I take specific liberties with because I'm a fan of those properties. I leave links to every character bio (if possible) on their respective Fandom wiki, so you can check their related article for yourself to get all the right facts.

Well, you take care now. See ya later! --Tozo M.